Hawthorn is still in development with no announced release date. Pages state which build they describe · Fact base last reviewed September 13, 2026.
Walkthrough
The public Proof-of-Concept Demo drops you into a mid-game slice with very little guidance. This walkthrough gives you an order to do things in so the demo shows you what it is good at.
Last reviewed September 13, 2026
Short answer
What should I do in the Hawthorn demo?
Create a character, walk the whole village before you place anything, then spend your time on the one thing the demo is actually built to show: building and decorating. Test hauling early, keep your plot small if you farm at all, and judge the atmosphere rather than the content.
Remember what this build is: a prototype of an older vision, not a slice of the current game. Most of the systems in the rest of this wiki are not in it.
You create your character from a variety of species and backgrounds. Three species are confirmed for the game: Mouse, Owl and Otter.
More on the Species page.
The single biggest mistake in any sandbox demo is placing your first structure before you have seen the space. In this demo it is worse, because the town layout was expanded after this build — the space you are looking at is not the space the final game uses.
Resources are dragged with a rope. It is a small mechanic that determines whether a layout is pleasant or miserable, and it is much cheaper to test now than to discover after you have built around it.
The demo focuses on village building, so this is the part worth your time. The mistake is starting many things; the payoff is in finishing one.
Decor is the demo’s quiet highlight, because it is where the village stops being a layout and starts being a place. In current builds villagers care about the furniture and decor in their home, and wall hanging works through the building system — neither is guaranteed to be wired up in this older prototype, so treat any reaction as a bonus.
Several things will look like content and are not worth your session in this build:
The question the demo is designed to answer is not “is this game good?” but “do I want to spend forty hours in this place?”. Three signals are worth more than any feature checklist:
Then go and read what has changed since: the demo predates the new map, quests, villager stats, storyteller, private co-op and the entire player start experience.
Three sensible next steps, depending on what you concluded: