Hawthorn is still in development with no announced release date. Pages state which build they describe · Fact base last reviewed September 13, 2026.
Guide
All four seasons are in, rain and snow are confirmed, and the weather system was reworked in Summer 2026. This page separates what the seasons definitely change from what players assume they change.
Last reviewed September 13, 2026
Short answer
How do seasons work in Hawthorn?
Hawthorn runs through all four seasons, and the studio confirms that the seasons — with their rains and snow — bring unique challenges. You are also meant to celebrate the seasons’ traditions, so seasons are not purely a difficulty modifier.
What is not confirmed: how long a season lasts, and exactly which systems each season affects beyond weather.
Most games treat weather as a visual layer. Hawthorn has deliberately built several systems that make it legible rather than decorative:
The practical upshot: weather is worth paying attention to because the game keeps telling you about it in three different ways.
This is the biggest confirmed seasonal effect on planning. Resource pickups are placed procedurally, with fine-tuned control over where they appear dynamically based on events in the world. Combined with the official line that resources and points of interest change over time, that means:
Crops need to be watered to grow, so it is natural to assume rain reduces your watering workload. That is plausible and even likely — but NEARstudios has not published the interaction, so this wiki does not state it as fact.
What you can safely plan around:
See Farming Guide for the watering mechanic itself.
Because the specific effects are unconfirmed, prepare structurally rather than season-specifically. Before a season turns:
Track it in game with the Progress Checklist.